Star Wars Zero Company Specializations: All Eight Roles Explained
Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier: official roles, the three-ability structure and the secondary-specialization gate.

The official structure is simple: most Operators have one of eight standard specializations, and every specialization carries three abilities — an Ultimate, a Standard and a Passive.
So a specialization answers one question: what is this Operator on the field for? That makes it a tactical decision, not a stat upgrade.
What each of the eight specializations does
| Specialization | Official role |
|---|---|
| Assault | Frontline fighter who manoeuvres into medium and close range to kill targets hiding in cover |
| Gunslinger | Multi-target blaster attacks that spread fire across several enemies |
| Heavy | Heavy weapons role (the official specialization page did not load its full role text, so this cell is left as is) |
| Medic | Healing and injury prevention, plus physical and psychological boosts for teammates |
| Scoundrel | Wildcard who makes the most of a situation without preparation |
| Scout | Reconnaissance operator who creates opportunities the team would not otherwise have |
| Sharpshooter | Expert marksman built for long-range, single-target kills |
| Soldier | Mainstay offensive unit with melee, grenades, heavy blaster fire and a rocket launcher |
How to read the three abilities: each specialization’s Ultimate, Standard and Passive are unique to it rather than drawn from a shared pool. Switching specialization swaps the whole toolkit, not just the numbers.
When to think about a secondary specialization
The 1.
1 patch notes describe the rule: once a relationship reaches +8, the passive Cross Trainings attached to a secondary specialization enter your selection pool. Before that threshold it does not hand you extra passives.
The patch also fixed secondary specializations being ignored when an Operation tests specialization requirements — your main specialization is no longer the only one counted.
So plan in this order: lock the primary specialization, keep the pairing together on missions to build the relationship, and only then treat the secondary as an extra passive source.
How to fill out a squad
Work backwards from the objective:
To crack a dug-in position, add an Assault or someone who can move enemies. Against crowds, add a multi-target role like Gunslinger. If you keep losing Operators to focused fire, add a Medic. If you want to spot and create openings first, add a Scout.
Treating the eight specializations as eight ways to solve problems beats picking by a strength ranking, and EA has published neither damage multipliers nor a tier ordering.
For who to actually deploy, read best Operators. For the species and menu differences at creation, read character creation.
Sources: EA’s Specializations Hub and the individual specialization pages, plus the official 1.1 patch notes.