Systems

Star Wars Zero Company Specializations: All Eight Roles Explained

Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier: official roles, the three-ability structure and the secondary-specialization gate.

9/19/2026 STAR WARS Zero Company Wiki Editorial Team Last updated: 9/19/2026
Star Wars Zero Company Specializations: All Eight Roles Explained video
An ability card and enemy panel during a Zero Company tactical encounter

The official structure is simple: most Operators have one of eight standard specializations, and every specialization carries three abilities — an Ultimate, a Standard and a Passive.

So a specialization answers one question: what is this Operator on the field for? That makes it a tactical decision, not a stat upgrade.

What each of the eight specializations does

SpecializationOfficial role
AssaultFrontline fighter who manoeuvres into medium and close range to kill targets hiding in cover
GunslingerMulti-target blaster attacks that spread fire across several enemies
HeavyHeavy weapons role (the official specialization page did not load its full role text, so this cell is left as is)
MedicHealing and injury prevention, plus physical and psychological boosts for teammates
ScoundrelWildcard who makes the most of a situation without preparation
ScoutReconnaissance operator who creates opportunities the team would not otherwise have
SharpshooterExpert marksman built for long-range, single-target kills
SoldierMainstay offensive unit with melee, grenades, heavy blaster fire and a rocket launcher

How to read the three abilities: each specialization’s Ultimate, Standard and Passive are unique to it rather than drawn from a shared pool. Switching specialization swaps the whole toolkit, not just the numbers.

When to think about a secondary specialization

The 1.

1 patch notes describe the rule: once a relationship reaches +8, the passive Cross Trainings attached to a secondary specialization enter your selection pool. Before that threshold it does not hand you extra passives.

The patch also fixed secondary specializations being ignored when an Operation tests specialization requirements — your main specialization is no longer the only one counted.

So plan in this order: lock the primary specialization, keep the pairing together on missions to build the relationship, and only then treat the secondary as an extra passive source.

How to fill out a squad

Work backwards from the objective:

To crack a dug-in position, add an Assault or someone who can move enemies. Against crowds, add a multi-target role like Gunslinger. If you keep losing Operators to focused fire, add a Medic. If you want to spot and create openings first, add a Scout.

Treating the eight specializations as eight ways to solve problems beats picking by a strength ranking, and EA has published neither damage multipliers nor a tier ordering.

For who to actually deploy, read best Operators. For the species and menu differences at creation, read character creation.

Sources: EA’s Specializations Hub and the individual specialization pages, plus the official 1.1 patch notes.

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