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Guides Systems Operators Story Compare Platform
Home / Systems

Systems

Verified systems for STAR WARS Zero Company.

Zero Company members fighting a battle droid inside an Imperial-era interior

Star Wars Zero Company Bond System: Relationships, Cross Training and Romance

How bonds grow, what the Relationship +8 threshold changes, how Cross Training shapes progression, and whether the game has romance.

Last updated: 9/19/2026

An ability card and enemy panel during a Zero Company tactical encounter

Star Wars Zero Company Specializations: All Eight Roles Explained

Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier: official roles, the three-ability structure and the secondary-specialization gate.

Last updated: 9/19/2026

Red-lit Zero Company interior with a highlighted unit ring and unit name labels over the squad

STAR WARS Zero Company Character Creation and Recruitment

Follow the official Custom Operator recruitment flow, then refine names, species, voices, talents, specializations, and gear in The Den.

Last updated: 8/29/2026

Zero Company trooper at a workbench checking crates labelled Fire Blaster Rifle

STAR WARS Zero Company Customization Explained

See what Hawks, Custom Operators, and Authored Operators can change, from species and voices to specializations, talents, weapons, and colors.

Last updated: 8/29/2026

Difficulty and health readouts during a Zero Company battle

Star Wars Zero Company Difficulty Settings and Beskar Mode

Mission difficulty tiers, Permadeath being on by default, what Beskar Mode's single save costs you, and how to set up a first campaign.

Last updated: 9/19/2026

Four-armed alien crew member grappling a Jedi on a Zero Company corridor walkway

STAR WARS Zero Company Species List

See the official species options for Hawks and Custom Operators, with the important difference between the two menus.

Last updated: 8/31/2026

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