Systems

STAR WARS Zero Company Species List

See the official species options for Hawks and Custom Operators, with the important difference between the two menus.

8/28/2026 STAR WARS Zero Company Wiki Editorial Team Last updated: 8/31/2026
STAR WARS Zero Company Species List video
Four-armed alien crew member grappling a Jedi on a Zero Company corridor walkway

The official STAR WARS Zero Company species list has six options for Hawks and ten for Custom Operators. The names overlap, but the two character-creation menus are not interchangeable. This page separates the confirmed lists from assumptions about lore or combat bonuses.

What the official list confirms

EA’s gameplay overview lists six species for Hawks: Devaronian, Human, Mirialan, Togruta, Twi’lek, and Zabrak. It lists ten species for Custom Operators: Devaronian, Human, Mirialan, Neimoidian, Ovissian, Rodian, Togruta, Twi’lek, Weequay, and Zabrak.

The four names that appear only in the Custom Operator list are Neimoidian, Ovissian, Rodian, and Weequay. The other six names appear in both lists. These counts describe the options shown in the published character-creation overview; they are not a count of every species that exists in Star Wars or every NPC that can appear in a mission.

Why the lists are different

Hawks is the player-defined company leader, while Custom Operators are recruits selected through the Recruitment Facility. Giving the leader a smaller, curated list and recruits a wider pool lets the two menus serve different creation jobs. It also matters when planning a roster: a species you can recruit for a Custom Operator should not be assumed to be available for Hawks.

The published material does not say that the four extra Custom Operator species are stronger, weaker, or locked to a class. Species and combat specialization are presented as separate creation choices, so a species name alone is not evidence of a passive, weapon type, or talent.

How to use the list

Use the list as a planning shortcut, then verify the live menu:

  1. Open Hawks’ identity editor or the Recruitment Facility, depending on which character you are creating.
  2. Compare the available species with the published list before spending Credits on a recruit.
  3. Choose specialization, talents, and equipment separately; do not infer a build from species.
  4. Recheck after patches, because the in-game pool, costs, and editable fields are current-game data.

The list describes character-creation availability. It does not establish a lore restriction, combat bonus, faction alignment, or exact BBY origin for any species, and EA has not published a complete unlock or availability table. Source: EA’s official gameplay overview, checked 2026-08-31.

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