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STAR WARS Zero Company Endings: What Choices Can Change

Separate confirmed branching systems from unverified ending counts, and understand how missions, Bonds, and the galaxy map can affect a Zero Company campaign.

8/28/2026 STAR WARS Zero Company Wiki Editorial Team Last updated: 8/29/2026
STAR WARS Zero Company Endings: What Choices Can Change video

The official answer is that choices can change the journey, but no launch source gives a definitive number of endings. EA describes a galaxy map with more than 150 planets and choices that affect the campaign; StarWars.com gives Trick and Luco’s Bond as an example of relationships that may affect their fate.

What can change

  • Mission and Operation choices can change resources, regional influence, and available opportunities.
  • Bonds develop when teammates deploy together and can unlock Cross Training.
  • Story decisions invite operators to express different views, so relationships can move in different directions.

These are confirmed sources of variation, not a complete branch chart. The game is a single-player campaign, so there are no multiplayer ending rules to account for.

How to treat ending guides

Use the current game and reproducible playthrough records to verify an ending trigger. Do not copy an exact ending count from an unsourced list and present it as canon. Until official data or repeatable saves establish every branch, this page documents the branching premise and its practical implication: keep multiple saves before major choices if you want to compare outcomes.

Sources: EA launch announcement and StarWars.com announcement, checked 2026-08-29.

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