STAR WARS Zero Company Mission Navigation: Objectives and Route Limits
Learn how to select, prepare for, and confirm Zero Company missions without treating an unofficial route as a fixed campaign order.

This is a mission-navigation guide, not a copied step-by-step walkthrough. The official game loop places available missions and Operations on the Holotable in The Den, and the galaxy map can change as you make choices. Use the objective panel and mission type to decide what to do next instead of assuming one route fits every campaign.
What you are choosing
Tactical Missions are ground combat encounters. Operations are shorter non-combat assignments that spend Intel and can change resources, influence, or Bonds. Missions marked Critical advance the story. Both types can have deadlines, and a missed activity can disappear permanently. Completing a Tactical Mission advances the campaign to the next Cycle, so unfinished Den work should be handled first.
How to navigate a mission safely
- Open the Holotable and read the objective, difficulty, deadline, rewards, and whether the activity is Critical.
- Treat injuries, adjust weapons and items, and choose operators whose specializations fit the objective.
- In combat, follow the objective rather than clearing enemies by habit; the official guide says elimination is required only when explicitly listed.
- Check the completion screen, rewards, regional influence, and Bond changes before returning to the Holotable.
- Re-evaluate the newly available activities after the Cycle advances.
What this page cannot promise
EA and StarWars.com explain the mission systems but do not publish a complete canonical chapter order or every route consequence. IGN maintains a living community walkthrough index; use it as third-party reference and verify every step against your current patch and objective screen. Sources: EA’s gameplay overview and StarWars.com’s official guide, checked 2026-08-29.
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